New Wi-Stylus Claims it Can Write on Any Surface - But is it Real?
Posted on: 05/29/2012 04:54 PM

One of our writers ran across a new device that will let you write in the air or on any surface; its called the Wi-Stylus. This technology would use a stylus-type pen that could write virtual ink and then would send the text or drawing to the rest of your devices (computer, iPhone, TV, iPad, email, etc). Sounds pretty cool, right? We've only found one problem with this idea… it seems like it could be fake!

I am not saying this "up-and-coming' product is or is not fake, but from the evidence currently available, it all seems like a bit of a gag. Wi-Stylus Mobile Systems has a crappy free website hosted on Weebly (a free website host) and has no pictures of the apparent device except for a few silly looking "renderings" of what looks to be a pen with a iPod Nano attached to it (how the heck would you fit that in your pocket?). There is a video, though, which is also hosted through Weebly, although it looks like it is on Vimeo. It shows a low quality video of what once again looks like a pen and iPod taped together.

See the video here.





But, all hope is not lost. This device could be really awesome, and the device's website claims that the company is in the very early stages of development. I don't know about you, but I feel like this stylus could be real - but just be one of those weird gadgets sold on day time television, only to end up in your local Ross or Marshalls in that weird electronics section (why are electronics in a clothing store, anyway?). Check it out for yourself at www.wi-stylus.com and see if you can figure out this mystery.

Here is the press release that came out today that sparked all this interest:

"Wi-Stylus™ Mobile Systems today announced a suite of stylus-like pocket device designs that allows the user to write, draw and communicate in the air or on any surface, person or visible space around them.  The design is engineered to solve the problem of note taking or communication in a digital word. While it may seem quicker to grab a scratch paper and jot a note down for later transcription to a digital phone, tablet or other computing device, the inefficiency of the paper-to-digital transfer often results in misplaced papers, destruction in the laundry of the papers, disorganization and material accumulation of un-referenced material. The “thought-to-input delay-reduction” of the Wi-Stylus™ has the best measured metrics in the market, for any input device.

While competing systems seek to address the problem, they use separate display systems, projectors or other cumbersome designs which do not address the geo-spatial use-anywhere approach that the Wi-Stylus™ technology deploys.

The Wi-Stylus ™ products are mobile apps and hardware input devices that create an ability to write in the air or on any surface without ink and in a manner which the users can finally experience properly using a virtual pen which accommodates the human need for geospatial reference in the graphical user interface experience.

With this device, the user can write in the air as they ride in a vehicle, or write on the wall of a public facility, or write on a cloud or a building without actually producing any marks on the object in front of them.

Examples of user experiences can include, but are not limited to, the following:

Instead of fumbling for a scrap of paper or trying to A.) find, your phone, B.) dig it out of your pocket, C.) turn it on, D.) enter a password, E.) Get to your home screen, F.) find the notes app, G.) Launch the notes app, H.) Start a new note, I.) type on a tiny keyboard,  etc….all while driving a car or  boarding a plane or doing most things in life; the user just pulls out the Iscribe-Pen™, or Wi-Stylus+™, or other Wi-Stylus ™ licensed technology product electronic pen and just writes anywhere, in any 2D or 3D space. Done.

A user can see a building, trace its outline in the air and instantly see that drawing appear on their phone, tablet, PC or in a email.

A user can write a friend’s name in the air or on their arm-rest, bus seat or their own arm, and have the device call that friend and communicate via Bluetooth headset, with, or without, a telephone.

A gamer can draw real-world paths and routes in an augmented VR game which they are playing in the real world with friends in another city on the other side of the planet.

The user can draw lines in space or any surface, to connect the songs in their play-list in the order they want them played and then draw arrows to the people they want to share their play-list with.

The potential user capabilities number in the thousands and they are only limited by imagination.

When the user touches the stylus it is instantly on. The stylus orients itself to its immediate space via local sensors. As the user writes in the air or in virtual space, the user sees the visual graphic trails and text as they are written in the air so that the user can see what they are writing, and the spatial context of what they are writing, so that they can comprehend continuous writing as they would on paper. This solves the problem of latent memory needs required by the human mind in order to write one letter or word, after the other, or create a drawing and maintain cognitive spatial reference.

The device can see and record its environment and spatial parameters.

As a patent protected option, the latent memory graphics could be broadcast to a wearable computer display in glasses worn by the user.

Each click or physical flick of the stylus saves the file and starts a new page or note.

As an option, an application on your phone, tablet or computing device saves each page, note or input as the user is writing and puts them in the notes, word processor or other on-device application.

As an option, no external computing device could be needed and the stylus would be the entire computing device with applications served from the “cloud” or internet.

The device can also be used for real world/digital world augmented virtual reality games by overlaying game data, images or other information on the real world and providing interaction to that material via the device alone."


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