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Posted by: Jim on: 11/15/2013 02:16 PM
The minds from MIT Labs have once again come up with something that just blows my mind with a device called inForm. inForm uses Dynamic Physical Affordances and Constraints through Shape and Object Actuation. Ok, let me non-MIT that for you. The device uses a type of 3D scanning system to "see" the users interactions. The system then transmits that data to a display table which can then be seen and used by the observer. If you have ever seen those hand print pin toys, then you will have a good idea on how the display table works, in general.
The system can be used to collaborate and visualize designs, charts, mathematical equations, or whatever your mind can think of.
"Past research on shape displays has primarily focused on rendering content and user interface elements through shape output, with less emphasis on dynamically changing UIs. We propose utilizing shape displays in three different ways to mediate interaction: to facilitate by providing dynamic physical affordances through shape change, to restrict by guiding users with dynamic physical constraints, and to manipulate by actuating physical objects. We explore potential interaction techniques and introduce Dynamic Physical Affordances and Constraints with our inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction. A set of example applications demonstrates how dynamic affordances, constraints and object actuation can create novel interaction possibilities."
Really though, you can write about inFrom all you like, but the best way to communicate this baby is exactly the way it was designed to be used - visually.
For those of you that want to read a bit more, you can check out the full white paper here: http://tmg-trackr.media.mit.edu:8020/SuperContainer/RawData/Papers/527-inFORM%20Dynamic%20Physical%20Affordances/Published/PDF
"Past research on shape displays has primarily focused on rendering content and user interface elements through shape output, with less emphasis on dynamically changing UIs. We propose utilizing shape displays in three different ways to mediate interaction: to facilitate by providing dynamic physical affordances through shape change, to restrict by guiding users with dynamic physical constraints, and to manipulate by actuating physical objects. We explore potential interaction techniques and introduce Dynamic Physical Affordances and Constraints with our inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction. A set of example applications demonstrates how dynamic affordances, constraints and object actuation can create novel interaction possibilities."
Really though, you can write about inFrom all you like, but the best way to communicate this baby is exactly the way it was designed to be used - visually.
For those of you that want to read a bit more, you can check out the full white paper here: http://tmg-trackr.media.mit.edu:8020/SuperContainer/RawData/Papers/527-inFORM%20Dynamic%20Physical%20Affordances/Published/PDF